Each team takes turns controlling one of their worms. The game is played in rounds with each worm starting with 100 hit points. You can also choose from a variety of settings to battle in and make your own schemes and teams. The weapons and gadgets you use in battle include grenades, homing missiles, bazookas, cluster bombs, banana bombs (a Worms staple), dynamite, air strikes, shotguns, and many more. The goal of the game is to defeat the opposing army through reducing the health points of enemy worms using various types of weaponry while avoiding friendly fire and other obstacles. In Worms: Open Warfare, the player takes control of an army of worms. The game spawned a sequel, Worms: Open Warfare 2, which is also available on Nintendo DS and PlayStation Portable. The game marked Team17's return to its 2D roots. There are several other Worms video games in the Worms series. It was developed by Team17 and published by THQ for the PlayStation Portable and Nintendo DS. Though online multiplayer will never replace local for this kind of game, and though online is how I play most of my multiplayer these days, Worms will never fail to get a smile from me.Worms: Open Warfare is an artillery strategy game. Worms is at its finest when it sticks to what it is good at – multiplayer blast-em-ups. That said I can appreciate the need to give the longer-term fans that extra layer of depth and customisation, and there’s no reason to play around with these optional extras if you’re just looking to jump in and get shooting. For a party game (and Worms was the casual party game before Wii Sports was invented), the idea of classes and unlocks seems a little too complex for what this series is traditionally all about. That said, this is one gameplay addition I’m not sold on. These roles need to be bought through the in-game currency system, so players have plenty of time to get used to one role before learning another. Worms are also now able to take on ‘roles.’ A scientist worm has different capabilities compared to a soldier worm, for instance. Even though you’ll be doing much the same thing when fighting in these as you would in a normal game, it does add a nice dynamic to the game when there’s plentiful walls and things to hide behind and the ariel assaults are less effective. The other neat addition is ‘forts.’ Players can select one of these maze-like structures as their own, and then play battles through labyrinths of corridors, rather than the traditionally open environments. Though the action is exclusively in 2D the animation is far slicker and the worms have a greater variety in personality this way. The character models and environments are now constructed in lovely HD 3D. The obvious first – this is a fine looking game. There are a couple of tweaks to the formula that make this worth a look in for Worms fans, or people who haven’t played the series for a while. I’m rather surprised we didn’t have the police come knocking with noise complaints by the neighbours after one especially close session.Īll that said, it would be disingenuous to say there is absolutely nothing new about Worms Revolution. Because of this experience and heritage the finishing moments of any given level are invariably tight and victory is almost always by the thinnest of margins. It’s still laugh-out-loud funny to watch a friend accidentally bazooka himself, and the weaponry and randomised levels have been balanced to a fine edge after so many years of development practice by Team 17. Multiplayer is where this series has always been at, and even all these years later the cartoon violence of Worms over a couple of beers with mates is a perfectly enthralling way to pass an evening or weekend. in this series has been upgraded since the first game way back on the PlayStation and PC, and that means enemies that make ridiculously stupid decisions on the low levels, and are Godlike in accuracy on the higher difficulty levels. There’s online play as well as local multiplayer, which is just as well because the single player game is predictably dull. Just about everyone would have played a 2D Worms game at some stage by now, so you’ll all be familiar with the turn-based action, the arcade-like physics and the massively over-the-top weaponry. Worms Revolution is a remarkably safe but highly effective entry into the Worms franchise. No way for Team 17 to screw this up, right? In fact, those times that Team 17 have really tried to mix up the Worms formula, it’s generally fallen very flat on its face – anyone remember Worms Forts: Under Siege? So I was more than a little relieved to see that this game takes place on a traditional 2D field of battle. There is nothing revolutionary about Worms Revolution, but then again that’s not really a bad thing. I look at the dictionary definition of ‘revolution,’ and I have to question its application to the newest Worms game.
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